The RingSecret class#
Related module: pyzora.ring_secret
- class pyzora.ring_secret.RingSecret(*args, **kwargs)#
Bases:
BaseSecretA ring secret. Ring secrets can be used to transfer a player’s ring collection from one game to another.
You can check if a ring is contained in a secret with the ‘in’ keyword.
For example, if you want to check if the player already has the Friendship Ring, you can do this :
- if FRIENDSHIP in secret:
do_whatever_you_want()
- property rings#
Get the rings stored in the secret as an integer.
- Type:
int, AllRings or NoRings
- property ring_count#
Count how many rings the player has.
- classmethod load(secret: bytearray | bytes | str, region: GameRegion) RingSecret#
Load a secret encoded with a certain region.
- Parameters:
secret (str or bytearray) – The secret string/byte array to decode (if secret is an instance of str, then it will be parsed prior to loading).
region (GameRegion) – The region to use when loading the secret.
- Raises:
SecretError – if the given data is not 15 bytes long (only if used with bytes or bytearray, since strings will be parsed and reduced to 15 bytes).
NotARingCodeError – if the given data is not for a ring secret.
ChecksumError – if the given data’s checksum doesn’t match the expected one.
- Returns:
A secret based on the data contained in secret.
- Return type:
- to_list()#
Return self as a list of ring types.